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Quest Giver: Miroc Thrice-Born in Zawabi’s Refuge
Level: 12 party
Patron: The Free Agents (8/16/24)
Length: very long
Entry Point: Large central tomb in the desert
Prereqs: none
Recommended Party: standard
Base Experience: 6,399
Quest Info:
--Creatures: ghouls, gnolls, hyenas, mummys, clay golems, skeletons,
efreeti, djinni, Lich
--Traps: blades, acid, falling floors
Walkthrough:
Entering the Tomb, you will find the lower section under the control of
Gnolls. Wipe them out and get the crest to gain access to the upper
levels. You will notice a ramp heading down into the bowels of the
temple. The safest thing to do would be to go through and clear them
out, picking up the seal of fire (bypasses the efreeti fight) in the
process. But, the cost of doing it this way is a huge chunk of time.
When I run the quest, I skip the bottom section, but everyone has a
different style of how they like to do things. Power wouldn’t be a
problem though, unless used very unwisely. You have four shrines and
easy access to the front two.
Choose a direction and head up. In the narrow halls watch for traps, and
go single file. This helps prevent floor breakages. Sometimes, no matter
what the precautions, floors will break out. If you fall through a floor
to the lower levels, either the group needs to follow you down and save
you, then fighting their way out of the bottom levels, or a caster can
jump down and give you a dimensional door. There are also many small
rooms that the doors will shut behind you. The group should move
together through all doorway in the halls.
There are three separate portions of the upper levels. We will call them
East, West and Central. All three are very similar, with mummy filled
halls, trapped staircases and falling floors. Each have a room halfway
up with a lever and a plaque on the wall. The plaque is in an ancient
tongue, and you have to be quiet smart to make out the old script. If
you are able to do so, you can determine which boss is at the top of the
section you are on. They are assigned randomly when you enter the
dungeon. Hafez The Lion, RenameA the Jackal, and the Happy message: Here
Lies the Wizard King.
East and West will have an Efreeti guarding thefinal path, central will
have an efreeti. Defeating all three of the bosses will open the special
treasure chamber in the basement. After defeating Hafez and RenameA, the
floor will drop out and place you near the shrine and treasure chamber.
The doors shut behind you on those two fights, as well. The door and
floor remains where they are when you fight the Wizard King. He has a
cold shield, uses a lot of disintegration bolts, and likes long walks on
the beach.
Picking up his phylactery will finish the quest
End Reward:standard reward list |